![]() ![]() ![]() The skill system has been revised significantly: higher level skills cost more skill points, a special, rather sinister “teacher” has to be paid in order to reach the really high skills levels and lots of skills, especially from the thieving arts, have additional skill effects now: Find extra loot with pick pockets, assassinate mid combat when attacking stunned enemies, especially with daggers, sneaky dodge attacks or disarm trap protected chests. They guard well hiddennew treasures in the guise of potions that permanently increase parameters and grant skill points. You will find three new difficulty levels (Novice, Expert and Master) with various tweaks and enhancements, each for a female or male player character, that bring a lot of extra challenge.įurthermore over 130 new handplaced encounters with uniquely named (Mini-)Bosses and their companions are added. Worldmerge ties everything together with a very long new questlinesending you all around the world of Antaloor, even to the most hidden corners. The experience curve as well as the levels of the monsters have been adjusted accordingly - reach lvl 65+ and still find challenging adventures. Worldmerge combines the Two World 2 main campaign, the eleven multiplayer adventure maps and the whole Pirates of Flying Fortress Expansion into one coherent, newly balanced singleplayer gameworld. So I will start this with a BIG THANK YOU for those who have accompanied me through all the crazy ramblings and experiments scattered wildly over hundreds of my posts across this great forum. And certainly I would have dropped dead from my horse ages ago without the continuous support of all the good people mentioned further below. It has been a long ride to finally get here. ![]()
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